Colourists learn by sitting behind a senior one, and most editors never get that seat. Courses and tutorials show someone else grading. Grade Me hands the player an ungraded frame and a target look, and a console with the wheels and sliders of a grading suite: lift, gamma, gain and offset, temperature, tint, contrast and saturation.
The name works both ways. You grade the frame, then the game grades you: a score out of 100, up to three stars, and notes that name what is off and the control that fixes it, such as "Highlights are too cool: nudge the Gain wheel toward orange."
Grade Me is coming to the web, iPhone and iPad.
- Wipe between your grade and the target, or flip to either one, or to the ungraded source.
- A waveform and a vectorscope sit beside the picture, each with a line on how to read it.
- The score reads the picture, so any route to the look counts, and a subtle look is as winnable as a heavy one.
- After a second take, the look is revealed, with the closest recipe the console can reach.
- 18 looks are built in, and new ones arrive as LUTs, each rated for difficulty when it is added.
- A good round earns its grade as a 33-point .cube LUT to take into a grading suite.
- Six chapters open the console one tool at a time, from Offset to the whole desk. A daily reel deals the same five shots to everyone.
- Skills are tracked for each control, and practice leans on the weakest.
- Every shot is an ungraded original under an open licence, credited under the frame.
- 18 built-in looks, plus LUT looks
- 33-point .cube LUT export
- Seven ranks, Trainee to Head of colour
- Six chapters and a daily reel
